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- <title>Blitz3D Docs</title>
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- <h1>Log# ( x# )</h1>
- <h1>Parameters</h1>
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- x = any positive number.
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- <h1>Description</h1>
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- Natural logarithm of x. This is the inverse of Exp( ).
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- y = Log( x ) means y satifies x = Exp( y ).
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-
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- The base of the natural logarithm is e = Exp(1) = 2.71828...
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-
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- See also Exp()
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- <h1><a href=../2d_examples/Log.bb>Example</a></h1>
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- ; Log example
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-
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- ; NaN means "Not a Number", the numerical result is invalid.
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- ; NOTE: All logarithm functions are related. For example, there is no
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- ; Log8 function in Blitz, but we can easily make one.
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- HidePointer
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- Print "Log8( -1 ) = " + Log8( -1 )
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- Print "Log8( 0 ) = " + Log8( 0 )
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- Print
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-
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- ; ... and now some well behaved numbers...
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-
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- x# = 1.0 / 4096.0 ; small positive number
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- For n = 1 To 15
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- Print "Log8( " + LSet( x, 13 ) + " ) = " + Log8( x )
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- x = 8 * x
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- Next
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- WaitKey() : End
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- Function Log8# ( x# )
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- Return Log( x ) / Log( 8 )
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- End Function
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- <a target=_top href=../index.htm>Index</a><br>
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- Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=Log&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
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