| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- <html>
- <head>
- <title>Blitz3D Docs</title>
- <link rel=stylesheet href=../css/commands.css type=text/css>
- </head>
- <body>
- <h1>LoopSound sound_variable</h1>
- <h1>Parameters</h1>
- <table>
- <tr>
- <td>
- sound_variable = variable previously assigned with a LoadSound command.
- </td>
- </tr>
- </table>
- <h1>Description</h1>
- <table>
- <tr>
- <td>
- This command sets up play back a sound file (.WAV or .MP3) in an endless loop (like for background music). You must load a variable with a sound file using the LoadSound command. Use a Global variable to ensure your sound loop can be played from anywhere in your program. Note: This command doesn't actually PLAY the sound loop, just sets it up for looping. You still need to execute the PlaySound command to hear the sound.
- </td>
- </tr>
- </table>
- <h1><a href=../2d_examples/LoopSound.bb>Example</a></h1>
- <table>
- <tr>
- <td>
- ; Assign a global variable for the sound loop
<br />
- Global sndMusicLoop
<br />
-
<br />
- ; Load the sound loop file into memory
<br />
-
<br />
- sndMusicLoop=LoadSound("sounds/loop1.wav")
<br />
-
<br />
- ; Set the sound loop
<br />
-
<br />
- LoopSound sndMusicLoop
<br />
-
<br />
- PlaySound sndMusicLoop
<br />
- </td>
- </tr>
- </table>
- <br>
- <a target=_top href=../index.htm>Index</a><br>
- <br>
- Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=LoopSound&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
- </html>
|