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- <title>Blitz3D Docs</title>
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- <h1>MouseX()</h1>
- <h1>Parameters</h1>
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- None
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- <h1>Description</h1>
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- This command returns the X location of the mouse on the screen. This position is always from the range 0 to GraphicsWidth( ) - 1. You can use this command in combination with DrawImage to make a custom mouse pointer, or to control something on the screen directly with the mouse.
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- See also: <a class=small href=MouseY.htm>MouseY</a>, <a class=small href=MouseZ.htm>MouseZ</a>.
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- <h1><a href=../2d_examples/MouseX.bb>Example</a></h1>
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- Graphics 640,480
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-
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- SetBuffer BackBuffer()
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-
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- Repeat
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- Cls
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- Text 320,0,"Click to reset mouse",True
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- Text 0,0,"Mouse X:"+MouseX()
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- Text 0,10,"Mouse Y:"+MouseY()
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- If MouseDown(1) Or MouseDown(2) Then MoveMouse 320,240
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- Text MouseX(),MouseY(),"X",True,True
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- Flip
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- Until KeyHit(1)
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- End
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- <a target=_top href=../index.htm>Index</a><br>
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- Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=MouseX&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
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