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- <title>Blitz3D Docs</title>
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- <h1>PauseChannel channel_handle</h1>
- <h1>Parameters</h1>
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- channel_handle = variable assigned to the channel when played
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- <h1>Description</h1>
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- When you are playing a sound channel, there may come a time you wish to pause the sound for whatever reason (like to play another sound effect). This command does this - and the channel can be resumed with the ResumeChannel command. You can use StopChannel to actually halt the sound. This works with any channel playback (WAV, MP3, MIDI, etc.).
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- <h1><a href=../2d_examples/PauseChannel.bb>Example</a></h1>
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- ; Channel examples
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-
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- Print "Loading sound ..."
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- ; Load the sample - you'll need to point this to a sound on your computer
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- ; For best results, make it about 5-10 seconds...
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- sndWave=LoadSound("level1.wav")
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- ; Prepare the sound for looping
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- LoopSound sndWave
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-
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- chnWave=PlaySound(sndWave)
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-
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- Print "Playing sound for 2 seconds ..."
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- Delay 2000
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-
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- Print "Pausing sound for 2 seconds ..."
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- PauseChannel chnWave
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- Delay 2000
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-
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- Print "Restarting sound ..."
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- ResumeChannel chnWave
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- Delay 2000
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-
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- Print "Changing Pitch of sound ..."
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- ;StopChannel chnWave
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- ChannelPitch chnWave, 22000
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- Delay 2000
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-
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- Print "Playing new pitched sound ..."
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- Delay 2000
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-
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- Print "Left speaker only"
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- ChannelPan chnWave,-1
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- Delay 2000
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-
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- Print "Right speaker only"
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- ChannelPan chnWave,1
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- Delay 2000
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-
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- Print "All done!"
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- StopChannel chnWave
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- <a target=_top href=../index.htm>Index</a><br>
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- Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=PauseChannel&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
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