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- <title>Blitz3D Docs</title>
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- <h1>PeekByte(bank,offset)</h1>
- <h1>Parameters</h1>
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- bank - bank handle
<br />
- offset - offset in bytes, that the peek operation will be started at
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- <h1>Description</h1>
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- Reads a byte from a memory bank and returns the value.
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- A byte takes up one byte of a memory bank. Values can be in the range 0 to 255.
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- See also: <a class=small href=PeekShort.htm>PeekShort</a>, <a class=small href=PeekInt.htm>PeekInt</a>, <a class=small href=PeekFloat.htm>PeekFloat</a>.
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- <h1><a href=../2d_examples/PeekByte.bb>Example</a></h1>
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- ; Bank Commands Example
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- ; ---------------------
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- bnkTest=CreateBank(12)
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- PokeByte bnkTest,0,Rand(255)
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- PokeShort bnkTest,1,Rand(65535)
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- PokeInt bnkTest,3,Rand(-2147483648,2147483647)
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- PokeFloat bnkTest,7,0.5
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- Print PeekByte(bnkTest,0)
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- Print PeekShort(bnkTest,1)
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- Print PeekInt(bnkTest,3)
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- Print PeekFloat(bnkTest,7)
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- FreeBank bnkTest
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