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- <title>Blitz3D Docs</title>
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- <h1>PokeInt bank,offset,value</h1>
- <h1>Parameters</h1>
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- bank - bank handle
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- offset - offset in bytes, that the poke operation will be started at
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- value - value that will be written to bank
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- <h1>Description</h1>
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- Writes an int into a memory bank.
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-
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- An int takes up four bytes of a memory bank. Values can be in the range -2147483647 to 2147483647.
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- See also: <a class=small href=PokeByte.htm>PokeByte</a>, <a class=small href=PokeShort.htm>PokeShort</a>, <a class=small href=PokeFloat.htm>PokeFloat</a>.
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- <h1><a href=../2d_examples/PokeInt.bb>Example</a></h1>
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- ; Bank Commands Example
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- ; ---------------------
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- bnkTest=CreateBank(12)
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- PokeByte bnkTest,0,Rand(255)
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- PokeShort bnkTest,1,Rand(65535)
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- PokeInt bnkTest,3,Rand(-2147483648,2147483647)
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- PokeFloat bnkTest,7,0.5
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- Print PeekByte(bnkTest,0)
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- Print PeekShort(bnkTest,1)
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- Print PeekInt(bnkTest,3)
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- Pint PeekFloat(bnkTest,7)
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- FreeBank bnkTest
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