| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- <html>
- <head>
- <title>Blitz3D Docs</title>
- <link rel=stylesheet href=../css/commands.css type=text/css>
- </head>
- <body>
- <h1>SaveImage (image,bmpfile$[,frame] )</h1>
- <h1>Parameters</h1>
- <table>
- <tr>
- <td>
- image = variable handle to the image to save
<br />
- bmpfile$ = string with full path and filename to save to
<br />
- frame = optional; which frame of the image to save
- </td>
- </tr>
- </table>
- <h1>Description</h1>
- <table>
- <tr>
- <td>
- Saves an image or one of its frames to hard drive. You will need an image in memory to save. This returns a 1 if the save was successful, 0 if not.
- </td>
- </tr>
- </table>
- <h1><a href=../2d_examples/SaveImage.bb>Example</a></h1>
- <table>
- <tr>
- <td>
- ; SaveImage example
<br />
-
<br />
- ; Set Graphics Mode
<br />
- Graphics 800,600,16
<br />
-
<br />
- ; Load an image to tile (your location might vary)
<br />
- gfxBall=LoadImage("C:Program Files\Blitz Basic\samples\ball.bmp")
<br />
-
<br />
- ; Save the image to the c: drive ...
<br />
- ok=SaveImage (gfxBall,"c:
<br />
- ewball.bmp")
<br />
-
<br />
- ; Print results
<br />
- If ok=1 Then
<br />
- Print "Save successful!"
<br />
- Else
<br />
- Print "There was an error saving!"
<br />
- End If
<br />
-
<br />
- ; Wait for ESC to hit
<br />
- While Not KeyHit(1)
<br />
- Wend
- </td>
- </tr>
- </table>
- <br>
- <a target=_top href=../index.htm>Index</a><br>
- <br>
- Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=SaveImage&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
- </html>
|