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- <title>Blitz3D Docs</title>
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- <h1>AnimateMD2 md2[,mode][,speed#][,first_frame][,last_frame][,transition#]</h1>
- <h1>Parameters</h1>
- <table>
- <tr>
- <td>
- md2 - md2 handle
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- <br />
- mode (optional) - mode of animation
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- 0: stop animation
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- 1: loop animation (default)
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- 2: ping-pong animation
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- 3: one-shot animation
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- <br />
- speed# (optional) - speed of animation. Defaults to 1.
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- first_frame (optional) - first frame of animation. Defaults to 1.
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- last_frame# (optional) - last frame of animation. Defaults to last frame of all md2 animations.
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- transition# (optional) - smoothness of transition between last frame shown of previous animation and first frame of next animation. Defaults to 0.
- </td>
- </tr>
- </table>
- <h1>Description</h1>
- <table>
- <tr>
- <td>
- Animates an md2 entity.
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-
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- The md2 will actually move from one frame to the next when UpdateWorld is called.
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- </tr>
- </table>
- <h1><a href=../3d_examples/AnimateMD2.bb>Example</a></h1>
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- <td>
- ; AnimateMD2 Example
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- ; ------------------
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-
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- Graphics3D 640,480
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- SetBuffer BackBuffer()
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-
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- camera=CreateCamera()
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-
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- light=CreateLight()
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- RotateEntity light,90,0,0
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-
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- ; Load md2
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- gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2" )
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-
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- ; Load md2 texture
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- garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" )
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-
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- ; Apply md2 texture to md2
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- EntityTexture gargoyle,garg_tex
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-
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- ; Animate md2
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- AnimateMD2 gargoyle,1,0.1,32,46
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-
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- PositionEntity gargoyle,0,-45,100
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- RotateEntity gargoyle,0,180,0
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-
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- While Not KeyDown( 1 )
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- UpdateWorld
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- RenderWorld
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- Flip
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- Wend
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-
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- End
- </td>
- </tr>
- </table>
- <br>
- <a target=_top href=../index.htm>Index</a><br>
- <br>
- Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=AnimateMD2&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
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