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- <title>Blitz3D Docs</title>
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- <h1>EntityShininess Entity, Shininess#</h1>
- <h1>Parameters</h1>
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- Entity - entity handle
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- Shininess# - shininess of entity
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- <h1>Description</h1>
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- Sets the specular shininess of an entity.
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-
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- The shininess# value should be a floting point number in the range 0-1. The default shininess setting is 0.
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- Shininess is how much brighter certain areas of an object will appear to be when a light is shone directly at them.
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- Setting a shininess value of 1 for a medium to high poly sphere, combined with the creation of a light shining in the direction of it, will give it the appearance of a shiny snooker ball.
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- <h1><a href=../3d_examples/EntityShininess.bb>Example</a></h1>
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- ; EntityShininess Example
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- ; -----------------------
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-
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- Graphics3D 640,480
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- SetBuffer BackBuffer()
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- camera=CreateCamera()
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- ; Set ambient light to a low level, to increase effect of shininess
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- AmbientLight 32,32,32
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- light=CreateLight()
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- RotateEntity light,45,45,0
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- sphere=CreateSphere(100)
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- EntityColor Sphere,255,0,0
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- PositionEntity sphere,0,0,4
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- ; Set initial shine value
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- shine#=0
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- While Not KeyDown(1)
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- ; Change shine value depending on key pressed
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- If KeyDown(2)=True And shine#>0 Then shine#=shine#-0.01
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- If KeyDown(3)=True And shine#<1 Then shine#=shine#+0.01
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- ; Set entity shininess using shine value
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- EntityShininess sphere,shine#
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- RenderWorld
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- Text 0,0,"Press keys 1-2 to change EntityShininess Setting"
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- Text 0,20,"Entity Shininess: "+shine#
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- Flip
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- Wend
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- End
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- Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=EntityShininess&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
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