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- <title>Blitz3D Docs</title>
- <link rel=stylesheet href=../css/commands.css type=text/css>
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- <h1>EntityTexture entity,texture[,frame][,index]</h1>
- <h1>Parameters</h1>
- <table>
- <tr>
- <td>
- entity - entity handle
<br />
- texture - texture handle
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- frame (optional) - frame of texture. Defaults to 0.
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- index (optional) - index number of texture. Should be in the range to 0-7. Defaults to 0.
- </td>
- </tr>
- </table>
- <h1>Description</h1>
- <table>
- <tr>
- <td>
- Applies a texture to an entity.
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-
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- The optional frame parameter specifies which texture animation frame should be used as the texture.
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-
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- The optional index parameter specifies which index number should be assigned to the texture. Index numbers are used for the purpose of multitexturing. See TextureBlend.
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-
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- A little note about multitexturing and slowdown. Graphics cards support a maximum amount of textures per object, which can be used with very little, if any, slowdown. For most cards this is two, but for a GeForce3 it is four. However, once you use more than this amount, Blitz will emulate the effect itself by duplicating objects and textures. Obviously, this may then cause slowdown.
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- <h1><a href=../3d_examples/EntityTexture.bb>Example</a></h1>
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- <td>
- ; EntityTexture Example
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- ; ---------------------
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-
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- Graphics3D 640,480
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- SetBuffer BackBuffer()
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-
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- camera=CreateCamera()
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-
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- light=CreateLight()
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- RotateEntity light,90,0,0
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-
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- cube=CreateCube()
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- PositionEntity cube,0,0,5
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-
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- ; Load texture
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- tex=LoadTexture( "media/b3dlogo.jpg" )
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-
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- ; Texture entity
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- EntityTexture cube,tex
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-
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- While Not KeyDown( 1 )
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-
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- pitch#=0
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- yaw#=0
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- roll#=0
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-
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- If KeyDown( 208 )=True Then pitch#=-1
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- If KeyDown( 200 )=True Then pitch#=1
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- If KeyDown( 203 )=True Then yaw#=-1
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- If KeyDown( 205 )=True Then yaw#=1
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- If KeyDown( 45 )=True Then roll#=-1
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- If KeyDown( 44 )=True Then roll#=1
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-
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- TurnEntity cube,pitch#,yaw#,roll#
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-
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- RenderWorld
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- Flip
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-
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- Wend
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-
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- End
- </td>
- </tr>
- </table>
- <br>
- <a target=_top href=../index.htm>Index</a><br>
- <br>
- Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=EntityTexture&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
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