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- <h1>HWMultiTex enable</h1>
- <h1>Parameters</h1>
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- enable - True to enable hardware multitexturing, False to disable.
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- The default HWMultiTex mode is True.
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- <h1>Description</h1>
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- Enables or disables hardware multitexturing.
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- Multitexturing is a technique used to display more than one texture on an object at once. Sometimes, 3D hardware has built-in support for this, so that using two textures or more per object will not be any slower than using just one.
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- However, some cards have problems dealing with hardware multitexturing, and for these situations you have the option of disabling it.
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- When hardware texturing isn't being used, Blitz3D will use its own software technique, which involves duplicating objects that just have one texture each.
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