HWMultiTex.htm 1.2 KB

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  3. <title>Blitz3D Docs</title>
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  7. <h1>HWMultiTex enable</h1>
  8. <h1>Parameters</h1>
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  12. enable - True to enable hardware multitexturing, False to disable. <br />
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  14. The default HWMultiTex mode is True.
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  18. <h1>Description</h1>
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  22. Enables or disables hardware multitexturing. <br />
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  24. Multitexturing is a technique used to display more than one texture on an object at once. Sometimes, 3D hardware has built-in support for this, so that using two textures or more per object will not be any slower than using just one. <br />
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  26. However, some cards have problems dealing with hardware multitexturing, and for these situations you have the option of disabling it. <br />
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  28. When hardware texturing isn't being used, Blitz3D will use its own software technique, which involves duplicating objects that just have one texture each.
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  33. <a target=_top href=../index.htm>Index</a><br>
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  35. Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=HWMultiTex&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
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