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- <h1>HideEntity entity</h1>
- <h1>Parameters</h1>
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- entity - entity handle
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- <h1>Description</h1>
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- Hides an entity, so that it is no longer visible, and is no longer involved in collisions.
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- The main purpose of hide entity is to allow you to create entities at the beginning of a program, hide them, then copy them and show as necessary in the main game. This is more efficient than creating entities mid-game.
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- If you wish to hide an entity so that it is no longer visible but still involved in collisions, then use EntityAlpha 0 instead. This will make an entity completely transparent.
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- HideEntity affects the specified entity and all of its child entities, if any exist.
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