HideEntity.htm 1.1 KB

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  7. <h1>HideEntity entity</h1>
  8. <h1>Parameters</h1>
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  12. entity - entity handle
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  16. <h1>Description</h1>
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  20. Hides an entity, so that it is no longer visible, and is no longer involved in collisions. <br />
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  22. The main purpose of hide entity is to allow you to create entities at the beginning of a program, hide them, then copy them and show as necessary in the main game. This is more efficient than creating entities mid-game. <br />
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  24. If you wish to hide an entity so that it is no longer visible but still involved in collisions, then use EntityAlpha 0 instead. This will make an entity completely transparent. <br />
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  26. HideEntity affects the specified entity and all of its child entities, if any exist.
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