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- <title>Blitz3D Docs</title>
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- <h1>LightConeAngles light,inner_angle#,outer_angle#</h1>
- <h1>Parameters</h1>
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- light - light handle
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- inner_angle# - inner angle of cone
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- outer_angle# - outer angle of cone
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- <h1>Description</h1>
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- Sets the 'cone' angle for a 'spot' light.
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- The default light cone angles setting is 0,90.
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- See also: <a class=small href=CreateLight.htm>CreateLight</a>, <a class=small href=LightRange.htm>LightRange</a>, <a class=small href=LightColor.htm>LightColor</a>.
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- <h1><a href=../3d_examples/LightConeAngles.bb>Example</a></h1>
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- Graphics3D 640,480
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-
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- camera = CreateCamera()
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- MoveEntity camera,0,0,-40
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- flat = CreatePlane(10)
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- TurnEntity flat,-90,0,0
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- lite = CreateLight(3) ; try different lights 1 to 3
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- MoveEntity lite,0,0,-15
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- While Not KeyDown(1)
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- RenderWorld:Flip
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- If KeyHit(57) Then ; press SPACEBAR to randomly change the 'cone' of light
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- LightConeAngles lite, Rand(120),Rand(120)
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- EndIf
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- Wend
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- End
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