| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 |
- <html>
- <head>
- <title>Blitz3D Docs</title>
- <link rel=stylesheet href=../css/commands.css type=text/css>
- </head>
- <body>
- <h1>LoadTexture ( file$[,flags] )</h1>
- <h1>Parameters</h1>
- <table>
- <tr>
- <td>
- file$ - filename of image file to be used as texture
<br />
-
<br />
- flags (optional) - texture flag:
<br />
- 1: Color (default)
<br />
- 2: Alpha
<br />
- 4: Masked
<br />
- 8: Mipmapped
<br />
- 16: Clamp U
<br />
- 32: Clamp V
<br />
- 64: Spherical environment map
<br />
- 128: Cubic environment map
<br />
- 256: Store texture in vram
<br />
- 512: Force the use of high color textures
- </td>
- </tr>
- </table>
- <h1>Description</h1>
- <table>
- <tr>
- <td>
- Load a texture from an image file and returns the texture's handle. Supported file formats include: BMP, PNG, TGA and JPG. Only PNG and TGA support alpha.
<br />
-
<br />
-
<br />
- The optional flags parameter allows you to apply certain effects to the texture. Flags can be added to combine two or more effects, e.g. 3 (1+2) = texture with colour and alpha maps.
<br />
-
<br />
-
<br />
- See <a class=small href=../3d_commands/CreateTexture.htm>CreateTexture</a> for more detailed descriptions of the texture flags.
<br />
-
<br />
-
<br />
- Something to consider when applying texture flags to loaded textures is that the texture may have already had certain flags applied to it via the <a class=small href=../3d_commands/TextureFilter.htm>TextureFilter</a> command. The default for the <a class=small href=../3d_commands/TextureFilter.htm>TextureFilter</a> command is 9 (1+8), which is a coloured, mipmapped texture. This cannot be overridden via the flags parameter of the LoadTexture command - if you wish for the filters to be removed you will need to use the <a class=small href=../3d_commands/ClearTextureFilters.htm>ClearTextureFilters</a> command, which must be done after setting the graphics mode (setting the graphics mode restores the default texture filters).
- <br>
- <br>
- See also: <a class=small href=CreateTexture.htm>CreateTexture</a>, <a class=small href=LoadAnimTexture.htm>LoadAnimTexture</a>.
- </td>
- </tr>
- </table>
- <h1><a href=../3d_examples/LoadTexture.bb>Example</a></h1>
- <table>
- <tr>
- <td>
- ; LoadTexture Example
<br />
- ; -------------------
<br />
-
<br />
- Graphics3D 640,480
<br />
- SetBuffer BackBuffer()
<br />
-
<br />
- camera=CreateCamera()
<br />
-
<br />
- light=CreateLight()
<br />
- RotateEntity light,90,0,0
<br />
-
<br />
- cube=CreateCube()
<br />
- PositionEntity cube,0,0,5
<br />
-
<br />
- ; Load texture
<br />
- tex=LoadTexture( "media/b3dlogo.jpg" )
<br />
-
<br />
- ; Texture cube with texture
<br />
- EntityTexture cube,tex
<br />
-
<br />
- While Not KeyDown( 1 )
<br />
-
<br />
- pitch#=0
<br />
- yaw#=0
<br />
- roll#=0
<br />
-
<br />
- If KeyDown( 208 )=True Then pitch#=-1
<br />
- If KeyDown( 200 )=True Then pitch#=1
<br />
- If KeyDown( 203 )=True Then yaw#=-1
<br />
- If KeyDown( 205 )=True Then yaw#=1
<br />
- If KeyDown( 45 )=True Then roll#=-1
<br />
- If KeyDown( 44 )=True Then roll#=1
<br />
-
<br />
- TurnEntity cube,pitch#,yaw#,roll#
<br />
-
<br />
- RenderWorld
<br />
- Flip
<br />
-
<br />
- Wend
<br />
-
<br />
- End
- </td>
- </tr>
- </table>
- <br>
- <a target=_top href=../index.htm>Index</a><br>
- <br>
- Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=LoadTexture&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
- </html>
|