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- <html>
- <head>
- <title>Blitz3D Docs</title>
- <link rel=stylesheet href=../css/commands.css type=text/css>
- </head>
- <body>
- <h1>MD2Animating ( md2 )</h1>
- <h1>Parameters</h1>
- <table>
- <tr>
- <td>
- md2 - md2 handle
- </td>
- </tr>
- </table>
- <h1>Description</h1>
- <table>
- <tr>
- <td>
- Returns 1 (True) if md2 is currently animating, 0 (False) if not.
- </td>
- </tr>
- </table>
- <h1><a href=../3d_examples/MD2Animating.bb>Example</a></h1>
- <table>
- <tr>
- <td>
- ; MD2Animating Example
<br />
- ; --------------------
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-
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- Graphics3D 640,480
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- SetBuffer BackBuffer()
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-
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- camera=CreateCamera()
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-
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- light=CreateLight()
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- RotateEntity light,90,0,0
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-
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- ; Load md2
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- gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2")
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-
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- ; Load md2 texture
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- garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" )
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-
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- ; Apply md2 texture to md2
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- EntityTexture gargoyle,garg_tex
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-
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- PositionEntity gargoyle,0,-45,100
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- RotateEntity gargoyle,0,180,0
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-
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- While Not KeyDown( 1 )
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-
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- ; Toggle animation stop/start when spacebar pressed
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- If KeyHit( 57 )=True start=1-start : AnimateMD2 gargoyle,start,0.1,32,46
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-
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- UpdateWorld
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- RenderWorld
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-
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- Text 0,0,"Press spacebar to stop/start md2 animation"
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-
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- ; Output current md2 animation status to screen
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- Text 0,20,"MD2Animating: "+MD2Animating( gargoyle )
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-
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- Flip
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-
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- Wend
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-
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- End
- </td>
- </tr>
- </table>
- <br>
- <a target=_top href=../index.htm>Index</a><br>
- <br>
- Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=MD2Animating&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
- </html>
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