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- ; AmbientLight Example
- ; --------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- sphere=CreateSphere( 32 )
- PositionEntity sphere,-2,0,5
- cone=CreateCone( 32 )
- PositionEntity cone,2,0,5
- ; Set initial ambient light colour values
- red#=127
- green#=127
- blue#=127
- While Not KeyDown( 1 )
- ; Change red, green, blue values depending on key pressed
- If KeyDown( 2 )=True And red#>0 Then red#=red#-1
- If KeyDown( 3 )=True And red#<255 Then red#=red#+1
- If KeyDown( 4 )=True And green#>0 Then green#=green#-1
- If KeyDown( 5 )=True And green#<255 Then green#=green#+1
- If KeyDown( 6 )=True And blue#>0 Then blue#=blue#-1
- If KeyDown( 7 )=True And blue#<255 Then blue#=blue#+1
- ; Set ambient light color using red, green, blue values
- AmbientLight red#,green#,blue#
- RenderWorld
- Text 0,0,"Press keys 1-6 to change AmbientLight red#,green#,blue# values
- Text 0,20,"Ambient Red: "+red#
- Text 0,40,"Ambient Green: "+green#
- Text 0,60,"Ambient Blue: "+blue#
- Flip
- Wend
- End
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