| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- ; BrushAlpha Example
- ; ------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- ;PositionEntity camera,0,20,5
- ;RotateEntity camera,90,0,0
- light=CreateLight()
- RotateEntity light,90,0,0
- cube=CreateCube()
- PositionEntity cube,0,0,8
- cube2=CreateCube()
- PositionEntity cube2,6,0,8
- ; Create brush
- brush=CreateBrush()
- ; Set brush color
- BrushAlpha brush,0.5
- ; Paint mesh with brush
- PaintMesh cube,brush
- While Not KeyDown( 1 )
- pitch#=0
- yaw#=0
- roll#=0
- If KeyDown( 208 )=True Then pitch#=-1
- If KeyDown( 200 )=True Then pitch#=1
- If KeyDown( 203 )=True Then yaw#=-1
- If KeyDown( 205 )=True Then yaw#=1
- If KeyDown( 45 )=True Then roll#=-1
- If KeyDown( 44 )=True Then roll#=1
- TurnEntity cube,pitch#,yaw#,roll#
-
- MoveEntity cube2,0,0,0.1
- TurnEntity cube2,0,1,0
-
- RenderWorld
- Flip
- Wend
- End
|