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- ; CameraFogRange Example
- ; ----------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- PositionEntity camera,0,1,0
- light=CreateLight()
- RotateEntity light,90,0,0
- plane=CreatePlane()
- grass_tex=LoadTexture( "media/mossyground.bmp" )
- EntityTexture plane,grass_tex
- ; Set camera fog to 1 (linear fog)
- CameraFogMode camera,1
- ; Set intial fog range value
- fog_range=10
- While Not KeyDown( 1 )
- ; If square brackets keys pressed then change fog range value
- If KeyDown( 26 )=True Then fog_range=fog_range-1
- If KeyDown( 27 )=True Then fog_range=fog_range+1
- ; Set camera fog range
- CameraFogRange camera,1,fog_range
- If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0
- If KeyDown( 203 )=True Then TurnEntity camera,0,1,0
- If KeyDown( 208 )=True Then MoveEntity camera,0,0,-0.05
- If KeyDown( 200 )=True Then MoveEntity camera,0,0,0.05
- RenderWorld
- Text 0,0,"Use cursor keys to move about the infinite plane"
- Text 0,20,"Press [ or ] to change CameraFogRange value"
- Text 0,40,"CameraFogRange camera,1,"+fog_range
- Flip
- Wend
- End
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