CameraRange.bb 960 B

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  1. ; CameraRange Example
  2. ; -------------------
  3. Graphics3D 640,480
  4. SetBuffer BackBuffer()
  5. camera=CreateCamera()
  6. PositionEntity camera,0,1,0
  7. light=CreateLight()
  8. RotateEntity light,90,0,0
  9. plane=CreatePlane()
  10. grass_tex=LoadTexture("media/mossyground.bmp")
  11. EntityTexture plane,grass_tex
  12. ; Set intial camera range value
  13. cam_range=10
  14. While Not KeyDown( 1 )
  15. ; If square brackets keys pressed then change camera range value
  16. If KeyDown(26)=True Then cam_range=cam_range-1
  17. If KeyDown(27)=True Then cam_range=cam_range+1
  18. ; Set camera range
  19. CameraRange camera,1,cam_range
  20. If KeyDown(205)=True Then TurnEntity camera,0,-1,0
  21. If KeyDown(203)=True Then TurnEntity camera,0,1,0
  22. If KeyDown(208)=True Then MoveEntity camera,0,0,-0.05
  23. If KeyDown(200)=True Then MoveEntity camera,0,0,0.05
  24. RenderWorld
  25. Text 0,0,"Use cursor keys to move about the infinite plane"
  26. Text 0,20,"Press [ or ] to change CameraRange value"
  27. Text 0,40,"CameraRange camera,1,"+cam_range
  28. Flip
  29. Wend
  30. End