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- Graphics3D 640,480
- camera = CreateCamera()
- MoveEntity camera,0,0,-3
- ball = CreateSphere()
- lite = CreateLight(1) ; change this to 2 or 3 to see different lights
- MoveEntity lite,5,0,0
- PointEntity lite,ball ; make sure light is pointing at ball
- While Not KeyDown(1)
- RenderWorld:Flip
- Wend
- End
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