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- ; EntityAlpha Example
- ; -------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- light=CreateLight()
- RotateEntity light,90,0,0
- cube=CreateCube()
- Back=CreateCube()
- PositionEntity cube,0,0,5
- PositionEntity back,0,0,15
- ScaleEntity Back,10,2,1
- EntityColor back,255,0,0
- ; Set initial entity color values
- Alpha#=1
- While Not KeyDown( 1 )
- ; Change alpha value depending on key pressed
- If alpha#<0.01 Then alpha# = 0
- If alpha#>1 Then alpha# = 1
- If KeyDown( 2 )=True And Alpha#>0 Then Alpha#=Alpha#-0.01
- If KeyDown( 3 )=True And alpha#<1 Then Alpha#=Alpha#+0.01
- ; Set entity alpha value
- EntityAlpha cube,Alpha#
- TurnEntity cube,0.1,0.1,0.1
- TurnEntity back,1,0,0
- RenderWorld
- Text 0,0,"Press keys 1-2 to change EntityAlpha"
- Text 0,20,"Entity Alpha: "+Alpha
- Flip
- Wend
- End
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