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- Graphics3D 640,480
- camera = CreateCamera()
- MoveEntity camera,0,0,-3
- ball = CreateSphere()
- lite = CreateLight(2) ; try different lights 1 to 3
- MoveEntity lite,5,0,-5
- PointEntity lite,ball
- range# = 0.5
- LightRange lite,range
- While Not KeyDown(1)
- RenderWorld:Flip
- If KeyHit(57) Then ; hit SPACEBAR to increase light range
- range = range + 0.5
- LightRange lite,range
- EndIf
- Wend
- End
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