| 1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- ; LoadAnimTexture Example
- ; -----------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- light=CreateLight()
- RotateEntity light,90,0,0
- cube=CreateCube()
- PositionEntity cube,0,0,5
- ; Load anim texture
- anim_tex=LoadAnimTexture( "media/boomstrip.bmp",49,64,64,0,39 )
- While Not KeyDown( 1 )
- ; Cycle through anim frame values. 100 represents delay, 39 represents no. of anim frames
- frame=MilliSecs()/100 Mod 39
- ; Texture cube with anim texture frame
- EntityTexture cube,anim_tex,frame
- pitch#=0
- yaw#=0
- roll#=0
- If KeyDown( 208 )=True Then pitch#=-1
- If KeyDown( 200 )=True Then pitch#=1
- If KeyDown( 203 )=True Then yaw#=-1
- If KeyDown( 205 )=True Then yaw#=1
- If KeyDown( 45 )=True Then roll#=-1
- If KeyDown( 44 )=True Then roll#=1
- TurnEntity cube,pitch#,yaw#,roll#
- RenderWorld
- Flip
- Wend
- End
|