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- ; RotateEntity Example
- ; --------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- light=CreateLight()
- cone=CreateCone( 32 )
- PositionEntity cone,0,0,5
- While Not KeyDown( 1 )
- ; Change rotation values depending on the key pressed
- If KeyDown( 208 )=True Then pitch#=pitch#-1
- If KeyDown( 200 )=True Then pitch#=pitch#+1
- If KeyDown( 203 )=True Then yaw#=yaw#-1
- If KeyDown( 205 )=True Then yaw#=yaw#+1
- If KeyDown( 45 )=True Then roll#=roll#-1
- If KeyDown( 44 )=True Then roll#=roll#+1
- ; Rotate cone using rotation values
- RotateEntity cone,pitch#,yaw#,roll#
- RenderWorld
- Text 0,0,"Use cursor/Z/X keys to change cone rotation"
- Text 0,20,"Pitch: "+pitch#
- Text 0,40,"Yaw : "+yaw#
- Text 0,60,"Roll : "+roll#
- Flip
- Wend
- End
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