| 1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- ; RotateMesh Example
- ; ------------------
-
- ; In this example we will demonstrate the use of the RotateMesh command.
- ; Unlike RotateEntity, RotateMesh actually modifies the actual mesh structure.
- ; So whereas using RotateEntity 0,45,0 would only rotate an entity by 45 degrees the first time it was
- ; used, RotateMesh 0,45,0 will rotate the mesh every time it is used.
- ; This is because RotateEntity rotates an entity based on a fixed mesh structure, whereas RotateMesh
- ; actually modifies the mesh structure itself.
- Graphics3D 640,480
- SetBuffer BackBuffer()
-
- camera=CreateCamera()
-
- light=CreateLight()
- ; Rotate light to give better lighting of cube
- RotateEntity light,60,30,0
- ; Create cube mesh
- cube=CreateCube()
- ; Position cube in front of camera so we can see it
- PositionEntity cube,0,0,5
-
- While Not KeyDown(1)
- ; If space bar pressed then rotate mesh by 45 degrees on the y axis. Also set syntax$ text.
- If KeyHit(57)=True Then RotateMesh cube,0,45,0 : syntax$="RotateMesh 0,45,0"
- RenderWorld
-
- Text 0,0,"Press space to rotate mesh by 45 degrees on the y axis"
- Text 0,20,syntax$
-
- Flip
- Wend
-
- End
|