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- ; ScaleTexture Example
- ; --------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- light=CreateLight()
- RotateEntity light,90,0,0
- cube=CreateCube()
- PositionEntity cube,0,0,5
- ; Load texture
- tex=LoadTexture( "media/b3dlogo.jpg" )
- ; Texture cube
- EntityTexture cube,tex
- ; Set initial uv scale values
- u_scale#=1
- v_scale#=1
- While Not KeyDown( 1 )
- ; Change uv scale values depending on key pressed
- If KeyDown( 208 )=True Then u_scale#=u_scale#-0.01
- If KeyDown( 200 )=True Then u_scale#=u_scale#+0.01
- If KeyDown( 203 )=True Then v_scale#=v_scale#-0.01
- If KeyDown( 205 )=True Then v_scale#=v_scale#+0.01
- ; Scale texture
- ScaleTexture tex,u_scale#,v_scale#
- TurnEntity cube,0.1,0.1,0.1
- RenderWorld
- Text 0,0,"Use cursor keys to change uv scale values"
- Text 0,20,"u_scale#="+u_scale#
- Text 0,40,"v_scale#="+v_scale#
- Flip
- Wend
- End
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