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- ; SpriteViewMode Example
- ; ----------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- pivot=CreatePivot()
- PositionEntity pivot,0,1,0
- camera=CreateCamera(pivot)
- PositionEntity camera,0,0,10
- light=CreateLight()
- RotateEntity light,90,0,0
- plane=CreatePlane()
- ground_tex=LoadTexture("media/Chorme-2.bmp")
- EntityTexture plane,ground_tex
- sprite=LoadSprite("media/b3dlogo.jpg")
- PositionEntity sprite,0,1,0
- pitch=-15
- yaw=180
- roll=0
- view_mode=1
- view_mode_info$=" (fixed)"
- While Not KeyDown(1)
- If KeyDown(208)=True And pitch<0 Then pitch=pitch+1
- If KeyDown(200)=True And pitch>-89 Then pitch=pitch-1
- If KeyDown(205)=True Then yaw=yaw+1
- If KeyDown(203)=True Then yaw=yaw-1
- If KeyDown(30)=True Then roll=roll+1
- If KeyDown(31)=True Then roll=roll-1
- ; Change sprite view mode depending on key pressed
- If KeyHit(2)=True Then view_mode=1 : view_mode_info$=" (fixed)"
- If KeyHit(3)=True Then view_mode=2 : view_mode_info$=" (free)"
- If KeyHit(4)=True Then view_mode=3 : view_mode_info$=" (upright1)"
- If KeyHit(5)=True Then view_mode=4 : view_mode_info$=" (upright2)"
- ; Set sprite view mode
- SpriteViewMode sprite,view_mode
- RotateEntity pivot,pitch,yaw,0
- PointEntity camera,sprite,roll
- RenderWorld
- Text 0,0,"Use cursor keys to orbit camera around sprite"
- Text 0,20,"Press A and S keys to roll camera"
- Text 0,40,"Press keys 1-4 to change sprite view mode"
- Text 0,60,"SpriteViewMode: "+view_mode+view_mode_info$
- Flip
- Wend
- End
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