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- ; TFormNormal example
- Graphics3D 640, 480
- ; Just a quick demonstration of the 'normalization' feature.
- TFormNormal 1,2,2, 0,0 ; transform from world to world
- ; The transformation from world to world does nothing.
- ; But afterward the vector (1,2,2) is divided by the length 3.
- message$ = "The normalized vector is ( "
- message = message + TFormedX() + ", " + TFormedY() + ", " + TFormedZ() + " )"
- Text 70, 180, message
- Flip
- WaitKey()
- End
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