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- ; TerrainHeight Example
- ; ---------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- terra_size=32 ; initial size of terrain, and no. of grids segments, along each side
- x_scale=10 ; x scale of terrain
- y_scale=50 ; y scale of terrain
- z_scale=10 ; z scale of terrain
- marker_x=terra_size/2 ; initial x position of marker
- marker_z=terra_size/2 ; initial z position of marker
- camera=CreateCamera()
- PositionEntity camera,(terra_size*x_scale)/2,50,0 ; position wherever; just try and get good view of terrain!
- RotateEntity camera,30,0,0 ; again, try and get good view of terrain
- light=CreateLight()
- RotateEntity light,90,0,0
- ; Create terrain
- terra=CreateTerrain(terra_size)
- ScaleEntity terra,x_scale,y_scale,z_scale
- ; Texture terrain
- grass_tex=LoadTexture("media/mossyground.bmp")
- EntityTexture terra,grass_tex
- ; Create marker
- marker=CreateSphere()
- ScaleEntity marker,1,1,1
- EntityColor marker,255,0,0
- While Not KeyDown(1)
- ; Change marker position values depending on cursor key pressed
- If KeyHit(205)=True Then marker_x=marker_x+1
- If KeyHit(203)=True Then marker_x=marker_x-1
- If KeyHit(208)=True Then marker_z=marker_z-1
- If KeyHit(200)=True Then marker_z=marker_z+1
- ; Get terrain height at marker position
- marker_y#=TerrainHeight(terra,marker_x,marker_z)
- ; If A pressed then increase marker_y value and modify terrain
- If KeyDown(30)=True
- If marker_y#<1 Then marker_y#=marker_y#+0.005
- ModifyTerrain terra,marker_x,marker_z,marker_y#
- EndIf
- ; If Z pressed then decrease marker_y value and modify terrain
- If KeyDown(44)=True
- If marker_y#>0 Then marker_y#=marker_y#-0.005
- ModifyTerrain terra,marker_x,marker_z,marker_y#
- EndIf
- ; Position marker, taking into account x, y and z scales of terrain
- PositionEntity marker,marker_x*x_scale,marker_y#*y_scale,marker_z*z_scale
- RenderWorld
- Text 0,0,"Use cursor keys to move marker over the terrain"
- Text 0,20,"Press A or Z to alter height of terrain at marker's position"
- Text 0,40,"Terrain Height: "+marker_y#
- Flip
- Wend
- End
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