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- Global info1$="The Head Demo, by Adam Gore"
- Include "../start.bb"
- Include "KBSplines.bb"
- Const FPS = 24
- Global fstep
- period=1000/FPS
- time=MilliSecs()-period
- headmot.Motion = New Motion
- eyetmot.Motion = New Motion
- If Load_Motion( "Head.bbm", headmot ) = False Then RuntimeError "Error loading file" : End
- If Load_Motion( "EyeFocus.bbm", eyetmot ) = False Then RuntimeError "Error loading file" : End
- camera=CreateCamera()
- CameraRange camera,.05,150
- PositionEntity camera,0,0,-1
- RotateEntity camera,0,0,0
- mesh_head = LoadMesh("Head.x")
- mesh_reye = LoadMesh("Eye.x",mesh_head)
- brush=LoadBrush( "Eye.jpg",1)
- BrushShininess brush,1
- PaintMesh mesh_reye,brush
- mesh_leye = CopyEntity(mesh_reye,mesh_head)
- piv_eyet = CreatePivot(mead_hesh)
- bkgd=CreateMesh()
- s=CreateSurface(bkgd)
- AddVertex s,+1,+1,+1,0,0:AddVertex s,-1,+1,+1,1,0
- AddVertex s,-1,-1,+1,1,1:AddVertex s,+1,-1,+1,0,1
- AddTriangle s,0,1,2:AddTriangle s,0,2,3
- ScaleMesh bkgd,130,130,100;225,225,225
- EntityFX bkgd,1
- FlipMesh bkgd
- EntityOrder bkgd,10
- PositionEntity mesh_reye,-.058,.256,-.146
- PositionEntity mesh_leye,.058,.256,-.146
- tex0=LoadTexture("Face.jpg")
- tex1=LoadTexture("Reflection.jpg",64)
- tex2=LoadTexture("Bkgd.jpg")
- EntityTexture mesh_head,tex0
- EntityTexture bkgd,tex2
- AmbientLight 5,5,5
- light1=CreateLight(1)
- LightColor light1,255,255,255
- RotateEntity light1,0,60,0
- light2=CreateLight(1)
- LightColor light2,200,0,0
- RotateEntity light2,-5,-95,0
- fstep = 1
- Apply_Motion(headmot,fstep,mesh_head)
- Apply_Motion(eyetmot,fstep,piv_eyet)
- While KeyHit(1)<>True
-
- Repeat
- elapsed=MilliSecs()-time
- Until elapsed
-
- ticks=elapsed/period
- tween#=Float(elapsed Mod period)/Float(period)
-
- For k=1 To ticks
- time=time+period
- If k=ticks Then CaptureWorld
- fstep = fstep + 1 : If fstep > headmot\nsteps Then fstep = 1
- Apply_Motion(headmot,fstep,mesh_head)
- Apply_Motion(eyetmot,fstep,piv_eyet)
- PointEntity mesh_reye,piv_eyet : PointEntity mesh_leye,piv_eyet
- TurnEntity bkgd,0,0,1
- If fstep = 574 EntityTexture mesh_head,tex1
- If fstep = 1 EntityTexture mesh_head,tex0
- UpdateWorld
- Next
-
- RenderWorld tween
- Flip
-
- Wend
- End
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