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blitz3d
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https://github.com/blitz-research/blitz3d.git
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master
v1108b
blitz3d
/
_release
/
samples
/
halo
/
Lightmap
blitz-research
b0430e9daa
Added _release/Samples
12 years ago
..
blocks.bmp
b0430e9daa
Added _release/Samples
12 years ago
flagstn.bmp
b0430e9daa
Added _release/Samples
12 years ago
level.x
b0430e9daa
Added _release/Samples
12 years ago
lightmap.bb
b0430e9daa
Added _release/Samples
12 years ago
lightmap.bmp
b0430e9daa
Added _release/Samples
12 years ago
lightmap.x
b0430e9daa
Added _release/Samples
12 years ago
log.txt
b0430e9daa
Added _release/Samples
12 years ago
readme.txt
b0430e9daa
Added _release/Samples
12 years ago
readme.txt
=================
Lightmapping demo
=================
by H A L O and BloodLocust
Textures by Ben 'Binary Sun' Gillbanks.
[email protected]
[email protected]
[email protected]
Note that this is a single object. The lightmap object is only used for getting UV coordinates. Lightmaps were made with 3DSMax and Deep Paint. This will work on any level, if the models are done right.