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- ; Camera Movement ***
- ; By Paul Gerfen (www.gamecoding.co.uk)
- Graphics3D 800,600
- SetBuffer BackBuffer()
- camera=CreateCamera()
- CameraViewport camera,0,0,800,600
- light=CreateLight()
- house=LoadMesh( "house.3ds" )
- RotateEntity house,0,90,0
- While Not KeyHit(1)
-
- If KeyDown(200) Then
- MoveEntity camera,0,0,1
- EndIf
-
- If KeyDown(208) Then
- MoveEntity camera,0,0,-1
- EndIf
-
- If KeyDown(203) Then
- TurnEntity camera,0,1.0,0
- EndIf
-
- If KeyDown(205) Then
- TurnEntity camera,0,-1.0,0
- EndIf
-
- UpdateWorld
- RenderWorld
-
- Text 335,500,"Camera Movement"
-
- Flip
- Wend
- End
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