bbruntime.dsp 7.3 KB

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  1. # Microsoft Developer Studio Project File - Name="bbruntime" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Static Library" 0x0104
  5. CFG=bbruntime - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "bbruntime.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "bbruntime.mak" CFG="bbruntime - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "bbruntime - Win32 Release" (based on "Win32 (x86) Static Library")
  19. !MESSAGE "bbruntime - Win32 Debug" (based on "Win32 (x86) Static Library")
  20. !MESSAGE "bbruntime - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
  21. !MESSAGE "bbruntime - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
  22. !MESSAGE
  23. # Begin Project
  24. # PROP AllowPerConfigDependencies 0
  25. # PROP Scc_ProjName ""
  26. # PROP Scc_LocalPath ""
  27. CPP=cl.exe
  28. RSC=rc.exe
  29. !IF "$(CFG)" == "bbruntime - Win32 Release"
  30. # PROP BASE Use_MFC 0
  31. # PROP BASE Use_Debug_Libraries 0
  32. # PROP BASE Output_Dir "Release"
  33. # PROP BASE Intermediate_Dir "Release"
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  36. # PROP Use_Debug_Libraries 0
  37. # PROP Output_Dir "Release"
  38. # PROP Intermediate_Dir "Release"
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  40. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
  41. # ADD CPP /nologo /MT /W3 /GX /Ox /Ow /Og /Oi /Os /Ob2 /Gf /Gy /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
  42. # SUBTRACT CPP /Ot
  43. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  44. # ADD RSC /l 0x409 /d "NDEBUG"
  45. BSC32=bscmake.exe
  46. # ADD BASE BSC32 /nologo
  47. # ADD BSC32 /nologo
  48. LIB32=link.exe -lib
  49. # ADD BASE LIB32 /nologo
  50. # ADD LIB32 /nologo
  51. !ELSEIF "$(CFG)" == "bbruntime - Win32 Debug"
  52. # PROP BASE Use_MFC 0
  53. # PROP BASE Use_Debug_Libraries 1
  54. # PROP BASE Output_Dir "Debug"
  55. # PROP BASE Intermediate_Dir "Debug"
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  58. # PROP Use_Debug_Libraries 1
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  62. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
  63. # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /GZ /c
  64. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  65. # ADD RSC /l 0x409 /d "_DEBUG"
  66. BSC32=bscmake.exe
  67. # ADD BASE BSC32 /nologo
  68. # ADD BSC32 /nologo
  69. LIB32=link.exe -lib
  70. # ADD BASE LIB32 /nologo
  71. # ADD LIB32 /nologo
  72. !ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DRelease"
  73. # PROP BASE Use_MFC 0
  74. # PROP BASE Use_Debug_Libraries 0
  75. # PROP BASE Output_Dir "bbruntime___Win32_Blitz3DRelease"
  76. # PROP BASE Intermediate_Dir "bbruntime___Win32_Blitz3DRelease"
  77. # PROP BASE Target_Dir ""
  78. # PROP Use_MFC 0
  79. # PROP Use_Debug_Libraries 0
  80. # PROP Output_Dir "bbruntime___Win32_Blitz3DRelease"
  81. # PROP Intermediate_Dir "bbruntime___Win32_Blitz3DRelease"
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  83. # ADD BASE CPP /nologo /MT /W3 /GX /Ox /Ow /Og /Oi /Os /Ob2 /Gf /Gy /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
  84. # SUBTRACT BASE CPP /Ot
  85. # ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /FD /c
  86. # SUBTRACT CPP /YX /Yc /Yu
  87. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  88. # ADD RSC /l 0x409 /d "NDEBUG"
  89. BSC32=bscmake.exe
  90. # ADD BASE BSC32 /nologo
  91. # ADD BSC32 /nologo
  92. LIB32=link.exe -lib
  93. # ADD BASE LIB32 /nologo
  94. # ADD LIB32 /nologo
  95. !ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz2DRelease"
  96. # PROP BASE Use_MFC 0
  97. # PROP BASE Use_Debug_Libraries 0
  98. # PROP BASE Output_Dir "bbruntime___Win32_Blitz2DRelease"
  99. # PROP BASE Intermediate_Dir "bbruntime___Win32_Blitz2DRelease"
  100. # PROP BASE Target_Dir ""
  101. # PROP Use_MFC 0
  102. # PROP Use_Debug_Libraries 0
  103. # PROP Output_Dir "bbruntime___Win32_Blitz2DRelease"
  104. # PROP Intermediate_Dir "bbruntime___Win32_Blitz2DRelease"
  105. # PROP Target_Dir ""
  106. # ADD BASE CPP /nologo /MT /W3 /GX /Ox /Ow /Og /Oi /Os /Ob2 /Gf /Gy /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
  107. # SUBTRACT BASE CPP /Ot
  108. # ADD CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
  109. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  110. # ADD RSC /l 0x409 /d "NDEBUG"
  111. BSC32=bscmake.exe
  112. # ADD BASE BSC32 /nologo
  113. # ADD BSC32 /nologo
  114. LIB32=link.exe -lib
  115. # ADD BASE LIB32 /nologo
  116. # ADD LIB32 /nologo
  117. !ENDIF
  118. # Begin Target
  119. # Name "bbruntime - Win32 Release"
  120. # Name "bbruntime - Win32 Debug"
  121. # Name "bbruntime - Win32 Blitz3DRelease"
  122. # Name "bbruntime - Win32 Blitz2DRelease"
  123. # Begin Group "Source Files"
  124. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  125. # Begin Source File
  126. SOURCE=.\basic.cpp
  127. !IF "$(CFG)" == "bbruntime - Win32 Release"
  128. !ELSEIF "$(CFG)" == "bbruntime - Win32 Debug"
  129. # ADD CPP /Yu
  130. !ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DRelease"
  131. !ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz2DRelease"
  132. !ENDIF
  133. # End Source File
  134. # Begin Source File
  135. SOURCE=.\bbaudio.cpp
  136. # End Source File
  137. # Begin Source File
  138. SOURCE=.\bbbank.cpp
  139. # End Source File
  140. # Begin Source File
  141. SOURCE=.\bbblitz3d.cpp
  142. # End Source File
  143. # Begin Source File
  144. SOURCE=.\bbfilesystem.cpp
  145. # End Source File
  146. # Begin Source File
  147. SOURCE=.\bbgraphics.cpp
  148. # End Source File
  149. # Begin Source File
  150. SOURCE=.\bbinput.cpp
  151. # End Source File
  152. # Begin Source File
  153. SOURCE=.\bbmath.cpp
  154. # End Source File
  155. # Begin Source File
  156. SOURCE=.\bbruntime.cpp
  157. !IF "$(CFG)" == "bbruntime - Win32 Release"
  158. !ELSEIF "$(CFG)" == "bbruntime - Win32 Debug"
  159. # ADD CPP /Yu"std.h"
  160. !ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz3DRelease"
  161. !ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz2DRelease"
  162. !ENDIF
  163. # End Source File
  164. # Begin Source File
  165. SOURCE=.\bbsockets.cpp
  166. # End Source File
  167. # Begin Source File
  168. SOURCE=.\bbstream.cpp
  169. # End Source File
  170. # Begin Source File
  171. SOURCE=.\bbstring.cpp
  172. # End Source File
  173. # Begin Source File
  174. SOURCE=.\bbsys.cpp
  175. # End Source File
  176. # Begin Source File
  177. SOURCE=.\multiplay.cpp
  178. # End Source File
  179. # Begin Source File
  180. SOURCE=.\multiplay_setup.cpp
  181. # End Source File
  182. # Begin Source File
  183. SOURCE=.\multiplay_setup.rc
  184. # End Source File
  185. # Begin Source File
  186. SOURCE=.\std.cpp
  187. # ADD CPP /Yc"std.h"
  188. # End Source File
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  190. SOURCE=.\userlibs.cpp
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  194. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  195. # Begin Source File
  196. SOURCE=.\basic.h
  197. # End Source File
  198. # Begin Source File
  199. SOURCE=.\bbaudio.h
  200. # End Source File
  201. # Begin Source File
  202. SOURCE=.\bbbank.h
  203. # End Source File
  204. # Begin Source File
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  206. # End Source File
  207. # Begin Source File
  208. SOURCE=.\bbfilesystem.h
  209. # End Source File
  210. # Begin Source File
  211. SOURCE=.\bbgraphics.h
  212. # End Source File
  213. # Begin Source File
  214. SOURCE=.\bbinput.h
  215. # End Source File
  216. # Begin Source File
  217. SOURCE=.\bbmath.h
  218. # End Source File
  219. # Begin Source File
  220. SOURCE=.\bbruntime.h
  221. # End Source File
  222. # Begin Source File
  223. SOURCE=.\bbsockets.h
  224. # End Source File
  225. # Begin Source File
  226. SOURCE=.\bbstream.h
  227. # End Source File
  228. # Begin Source File
  229. SOURCE=.\bbstring.h
  230. # End Source File
  231. # Begin Source File
  232. SOURCE=.\bbsys.h
  233. # End Source File
  234. # Begin Source File
  235. SOURCE=.\multiplay.h
  236. # End Source File
  237. # Begin Source File
  238. SOURCE=.\multiplay_setup.h
  239. # End Source File
  240. # Begin Source File
  241. SOURCE=.\resource.h
  242. # End Source File
  243. # Begin Source File
  244. SOURCE=.\std.h
  245. # End Source File
  246. # Begin Source File
  247. SOURCE=.\userlibs.h
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  250. # End Target
  251. # End Project