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- #ifndef MULTIPLAY_H
- #define MULTIPLAY_H
- #include "bbsys.h"
- #include <dplay.h>
- void multiplay_link();
- bool multiplay_create();
- bool multiplay_destroy();
- int bbStartNetGame();
- int bbHostNetGame( BBStr *name );
- int bbJoinNetGame( BBStr *name,BBStr *address );
- void bbStopNetGame();
- DPID bbCreateNetPlayer( BBStr *name );
- void bbDeleteNetPlayer( DPID player );
- BBStr * bbNetPlayerName( DPID player );
- int bbNetPlayerLocal( DPID player );
- int bbSendNetMsg( int type,BBStr *msg,DPID from,DPID to,int reliable );
- int bbRecvNetMsg();
- int bbNetMsgType();
- BBStr * bbNetMsgData();
- DPID bbNetMsgFrom();
- DPID bbNetMsgTo();
- #endif
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