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- ; CameraRange Example
- ; -------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- PositionEntity camera,0,1,0
- light=CreateLight()
- RotateEntity light,90,0,0
- plane=CreatePlane()
- grass_tex=LoadTexture("media/mossyground.bmp")
- EntityTexture plane,grass_tex
- ; Set intial camera range value
- cam_range=10
- While Not KeyDown( 1 )
- ; If square brackets keys pressed then change camera range value
- If KeyDown(26)=True Then cam_range=cam_range-1
- If KeyDown(27)=True Then cam_range=cam_range+1
- ; Set camera range
- CameraRange camera,1,cam_range
- If KeyDown(205)=True Then TurnEntity camera,0,-1,0
- If KeyDown(203)=True Then TurnEntity camera,0,1,0
- If KeyDown(208)=True Then MoveEntity camera,0,0,-0.05
- If KeyDown(200)=True Then MoveEntity camera,0,0,0.05
- RenderWorld
- Text 0,0,"Use cursor keys to move about the infinite plane"
- Text 0,20,"Press [ or ] to change CameraRange value"
- Text 0,40,"CameraRange camera,1,"+cam_range
- Flip
- Wend
- End
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