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- ; CameraViewport Example
- ; ----------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- ; Create first camera
- cam1=CreateCamera()
- ; Set the first camera's viewport so that it fills the top half of the camera
- CameraViewport cam1,0,0,GraphicsWidth(),GraphicsHeight()/2
- ; Create second camera
- cam2=CreateCamera()
- ; Set the second camera's viewport so that it fills the bottom half of the camera
- CameraViewport cam2,0,GraphicsHeight()/2,GraphicsWidth(),GraphicsHeight()/2
- light=CreateLight()
- RotateEntity light,90,0,0
- plane=CreatePlane()
- grass_tex=LoadTexture( "media/mossyground.bmp" )
- EntityTexture plane,grass_tex
- PositionEntity plane,0,-1,0
- While Not KeyDown( 1 )
- If KeyDown( 205 )=True Then TurnEntity cam1,0,-1,0
- If KeyDown( 203 )=True Then TurnEntity cam1,0,1,0
- If KeyDown( 208 )=True Then MoveEntity cam1,0,0,-0.05
- If KeyDown( 200 )=True Then MoveEntity cam1,0,0,0.05
- RenderWorld
- Text 0,0,"Use cursor keys to move the first camera about the infinite plane"
- Flip
- Wend
- End
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