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- ; CaptureWorld and RenderWorld with tween.
- ; Left/Right arrow keys change tween. Escape quits.
- Const width = 640, height = 480
- Const KEY_ESC = 1, KEY_LEFT = 203, KEY_RIGHT = 205
- Graphics3D 640, 480
- AmbientLight 50, 50, 50
- c1 = CreateCone( )
- PositionEntity c1, -5, 0, 0 ; on the left side of the screen
- ScaleEntity c1, 1, 3, 1
- EntityColor c1, 255, 0, 0
- cam = CreateCamera()
- PositionEntity cam, 0, 0, -50
- CameraZoom cam, 4
- lt = CreateLight() : TurnEntity lt, 30, 40, 0
- c2 = CopyEntity( c1 )
- CaptureWorld ; with c1 and c2 identically placed
- MoveEntity c2, 8, 0, 0 ; to the right side of the screen
- TurnEntity c2, 0, 0, 90 ; and tilted
- tw# = 100 ; 100 * tween
- ; Interpolate between the pre-CaptureWorld ( tween = 0 )
- ; arrangement and the current one ( tween = 1 ).
- While Not KeyDown( KEY_ESC )
- If KeyDown( KEY_LEFT ) Then tw = tw - 1
- If KeyDown( KEY_RIGHT ) Then tw = tw + 1
- RenderWorld tw / 100
- Text 250, 100, "tween = " + ( tw / 100 )
- Flip
- Wend
- End
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