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- ; Dither Example
- ; --------------
- Graphics3D 640,480,16
- SetBuffer BackBuffer()
- camera=CreateCamera()
- light=CreateLight()
- ; Rotate light so that it creates maximum shading effect on sphere
- RotateEntity light,90,0,0
- sphere=CreateSphere( 32 )
- PositionEntity sphere,0,0,2
- While Not KeyDown( 1 )
- ; Toggle dither enable value between true and false when spacebar is pressed
- If KeyHit( 57 )=True Then enable=1-enable
- ; Enable/disable hardware dithering
- Dither enable
- RenderWorld
- Text 0,0,"Press spacebar to toggle between Dither True/False"
- If enable=True Then Text 0,20,"Dither True" Else Text 0,20,"Dither False"
- Flip
- Wend
- End
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