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- ; EntityRadius Example
- ; --------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- light=CreateLight()
- sphere=CreateSphere( 32 )
- PositionEntity sphere,-2,0,5
- cone=CreateCone( 32 )
- EntityType cone,type_cone
- PositionEntity cone,2,0,5
- ; Set collision type values
- type_sphere=1
- type_cone=2
- ; Set sphere radius value
- sphere_radius#=1
- ; Set sphere and cone entity types
- EntityType sphere,type_sphere
- EntityType cone,type_cone
- ; Enable collisions between type_sphere and type_cone, with ellipsoid->polygon method and slide response
- Collisions type_sphere,type_cone,2,2
- While Not KeyDown( 1 )
- x#=0
- y#=0
- z#=0
- If KeyDown( 203 )=True Then x#=-0.1
- If KeyDown( 205 )=True Then x#=0.1
- If KeyDown( 208 )=True Then y#=-0.1
- If KeyDown( 200 )=True Then y#=0.1
- If KeyDown( 44 )=True Then z#=-0.1
- If KeyDown( 30 )=True Then z#=0.1
- MoveEntity sphere,x#,y#,z#
- ; If square brackets keys pressed then change sphere radius value
- If KeyDown( 26 )=True Then sphere_radius#=sphere_radius#-0.1
- If KeyDown( 27 )=True Then sphere_radius#=sphere_radius#+0.1
- ; Set entity radius of sphere
- EntityRadius sphere,sphere_radius#
- ; Perform collision checking
- UpdateWorld
- RenderWorld
- Text 0,0,"Use cursor/A/Z keys to move sphere"
- Text 0,20,"Press [ or ] to change EntityRadius radius_x# value"
- Text 0,40,"EntityRadius sphere,"+sphere_radius
- Flip
- Wend
- End
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