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- ; EntityTexture Example
- ; ---------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- light=CreateLight()
- RotateEntity light,90,0,0
- cube=CreateCube()
- PositionEntity cube,0,0,5
- ; Load texture
- tex=LoadTexture( "media/b3dlogo.jpg" )
- ; Texture entity
- EntityTexture cube,tex
- While Not KeyDown( 1 )
- pitch#=0
- yaw#=0
- roll#=0
- If KeyDown( 208 )=True Then pitch#=-1
- If KeyDown( 200 )=True Then pitch#=1
- If KeyDown( 203 )=True Then yaw#=-1
- If KeyDown( 205 )=True Then yaw#=1
- If KeyDown( 45 )=True Then roll#=-1
- If KeyDown( 44 )=True Then roll#=1
- TurnEntity cube,pitch#,yaw#,roll#
- RenderWorld
- Flip
- Wend
- End
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