LightRange.bb 379 B

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  1. Graphics3D 640,480
  2. camera = CreateCamera()
  3. MoveEntity camera,0,0,-3
  4. ball = CreateSphere()
  5. lite = CreateLight(2) ; try different lights 1 to 3
  6. MoveEntity lite,5,0,-5
  7. PointEntity lite,ball
  8. range# = 0.5
  9. LightRange lite,range
  10. While Not KeyDown(1)
  11. RenderWorld:Flip
  12. If KeyHit(57) Then ; hit SPACEBAR to increase light range
  13. range = range + 0.5
  14. LightRange lite,range
  15. EndIf
  16. Wend
  17. End