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- ; MD2AnimLength Example
- ; ---------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- light=CreateLight()
- RotateEntity light,90,0,0
- ; Load md2
- gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2")
- ; Load md2 texture
- garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" )
- ; Apply md2 texture to md2
- EntityTexture gargoyle,garg_tex
- PositionEntity gargoyle,0,-45,100
- RotateEntity gargoyle,0,180,0
- While Not KeyDown( 1 )
- RenderWorld
- ; Output animation length to screen
- Text 0,0,"MD2AnimLength: "+MD2AnimLength( gargoyle )
- Flip
- Wend
- End
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