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- ; MD2AnimTime Example
- ; -------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- light=CreateLight()
- RotateEntity light,90,0,0
- ; Load md2
- gargoyle=LoadMD2( "media/gargoyle/gargoyle.md2")
- ; Load md2 texture
- garg_tex=LoadTexture( "media/gargoyle/gargoyle.bmp" )
- ; Apply md2 texture to md2
- EntityTexture gargoyle,garg_tex
- ; Animate md2
- AnimateMD2 gargoyle,1,0.1,32,46
- PositionEntity gargoyle,0,-45,100
- RotateEntity gargoyle,0,180,0
- While Not KeyDown( 1 )
- UpdateWorld
- RenderWorld
- ; Output current animation frame to screen
- Text 0,0,"MD2AnimTime: "+MD2AnimTime( gargoyle )
- Flip
- Wend
- End
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