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- ; PositionEntity Example
- ; ----------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- light=CreateLight()
- cone=CreateCone( 32 )
- ; Set position values so that cone is positioned in front of camera, so we can see it to begin with
- x#=0
- y#=0
- z#=10
- While Not KeyDown( 1 )
- ; Change position values depending on key pressed
- If KeyDown( 203 )=True Then x#=x#-0.1
- If KeyDown( 205 )=True Then x#=x#+0.1
- If KeyDown( 208 )=True Then y#=y#-0.1
- If KeyDown( 200 )=True Then y#=y#+0.1
- If KeyDown( 44 )=True Then z#=z#-0.1
- If KeyDown( 30 )=True Then z#=z#+0.1
- ; Position cone using position values
- PositionEntity cone,x#,y#,z#
- RenderWorld
- Text 0,0,"Use cursor/A/Z keys to change cone position"
- Text 0,20,"X Position: "+x#
- Text 0,40,"Y Position: "+y#
- Text 0,60,"Z Position: "+z#
- Flip
- Wend
- End
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