RotateSprite.bb 173 B

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  1. Graphics3D 640,480
  2. cam = CreateCamera()
  3. MoveEntity cam,0,0,-5
  4. sp = CreateSprite()
  5. ang# = 0
  6. While Not KeyDown(1)
  7. RenderWorld:Flip
  8. RotateSprite sp,ang
  9. ang = ang +3
  10. Wend
  11. End