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- ; ScaleEntity Example
- ; -------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- light=CreateLight()
- cone=CreateCone( 32 )
- PositionEntity cone,0,0,5
- ; Set scale values so that cone is default size to begin with
- x_scale#=1
- y_scale#=1
- z_scale#=1
- While Not KeyDown( 1 )
- ; Change scale values depending on the key pressed
- If KeyDown( 203 )=True Then x_scale#=x_scale#-0.1
- If KeyDown( 205 )=True Then x_scale#=x_scale#+0.1
- If KeyDown( 208 )=True Then y_scale#=y_scale#-0.1
- If KeyDown( 200 )=True Then y_scale#=y_scale#+0.1
- If KeyDown( 44 )=True Then z_scale#=z_scale#-0.1
- If KeyDown( 30 )=True Then z_scale#=z_scale#+0.1
- ; Scale cone using scale values
- ScaleEntity cone,x_scale#,y_scale#,z_scale#
- RenderWorld
- Text 0,0,"Use cursor/A/Z keys to scale cone"
- Text 0,20,"X Scale: "+x_scale#
- Text 0,40,"Y Scale: "+y_scale#
- Text 0,60,"Z Scale: "+z_scale#
- Flip
- Wend
- End
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