| 1234567891011121314151617181920212223242526272829303132333435363738394041 |
- ; ScaleMesh Example
- ; -----------------
-
- ; In this example we will demonstrate the use of the ScaleMesh command.
- ; Unlike ScaleEntity, ScaleMesh actually modifies the actual mesh structure.
- ; So whereas using ScaleEntity 2,2,2 would only double the size of an entity the first time it was
- ; used, ScaleMesh 2,2,2 will double the size of the mesh every time it is used.
- ; This is because ScaleEntity scales an entity based on a fixed mesh structure, whereas ScaleMesh
- ; actually modifies the mesh structure itself.
- Graphics3D 640,480
- SetBuffer BackBuffer()
-
- camera=CreateCamera()
-
- light=CreateLight()
-
- ; Create cube mesh
- cube=CreateCube()
- ; Position cube in front of camera so we can see it
- PositionEntity cube,0,0,5
-
- While Not KeyDown(1)
- ; If space bar pressed then scale cube mesh by 1%. Also set syntax$ text.
- If KeyHit(57)=True Then ScaleMesh cube,1.01,1.01,1.01 : syntax$="ScaleMesh 1.01,1.01,1.01"
- RenderWorld
-
- Text 0,0,"Press space to scale mesh by 1%"
- Text 0,20,syntax$
-
- Flip
- Wend
-
- End
|