| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- ; TextureBuffer Example
- ; ---------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- light=CreateLight()
- RotateEntity light,90,0,0
- cube=CreateCube()
- PositionEntity cube,0,0,5
- ; Create texture of size 256x256
- tex=CreateTexture(256,256)
- ; Set buffer - texture buffer
- SetBuffer TextureBuffer(tex)
- ; Clear texture buffer with background white color
- ClsColor 255,255,255
- Cls
- ; Draw text on texture
- font=LoadFont("arial",24)
- SetFont font
- Color 0,0,0
- Text 0,0,"This texture"
- Text 0,40,"was created using" : Color 0,0,255
- Text 0,80,"CreateTexture()" : Color 0,0,0
- Text 0,120,"and drawn to using" : Color 0,0,255
- Text 0,160,"SetBuffer TextureBuffer()"
- ; Texture cube with texture
- EntityTexture cube,tex
- ; Set buffer - backbuffer
- SetBuffer BackBuffer()
- While Not KeyDown( 1 )
- pitch#=0
- yaw#=0
- roll#=0
- If KeyDown( 208 )=True Then pitch#=-1
- If KeyDown( 200 )=True Then pitch#=1
- If KeyDown( 203 )=True Then yaw#=-1
- If KeyDown( 205 )=True Then yaw#=1
- If KeyDown( 45 )=True Then roll#=-1
- If KeyDown( 44 )=True Then roll#=1
- TurnEntity cube,pitch#,yaw#,roll#
- RenderWorld
- Flip
- Wend
- End
|