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- ; TranslateEntity Example
- ; -----------------------
- Graphics3D 640,480
- SetBuffer BackBuffer()
- camera=CreateCamera()
- light=CreateLight()
- cone=CreateCone( 32 )
- ; Rotate cone by random amount to demonstrate that TranslateEntity is independent of entity orientation
- RotateEntity cone,Rnd( 0,360 ),Rnd( 0,360 ),Rnd( 0,360 )
- ; Translate cone in front of camera, so we can see it to begin with
- TranslateEntity cone,0,0,10
- While Not KeyDown( 1 )
- ; Reset translation values - otherwise, the cone will not stop!
- x#=0
- y#=0
- z#=0
- ; Change translation values depending on the key pressed
- If KeyDown( 203 )=True Then x#=-0.1
- If KeyDown( 205 )=True Then x#=0.1
- If KeyDown( 208 )=True Then y#=-0.1
- If KeyDown( 200 )=True Then y#=0.1
- If KeyDown( 44 )=True Then z#=-0.1
- If KeyDown( 30 )=True Then z#=0.1
- ; Translate sphere using translation values
- TranslateEntity cone,x#,y#,z#
- ; If spacebar pressed then rotate cone by random amount
- If KeyHit( 57 )=True Then RotateEntity cone,Rnd( 0,360 ),Rnd( 0,360 ),Rnd( 0,360 )
- RenderWorld
- Text 0,0,"Use cursor/A/Z keys to translate cone, spacebar to rotate cone by random amount"
- Text 0,20,"X Translation: "+x#
- Text 0,40,"Y Translation: "+y#
- Text 0,60,"Z Translation: "+z#
- Flip
- Wend
- End
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