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- ; Object Animation ***
- ; By Paul Gerfen (www.gamecoding.co.uk)
- Graphics3D 800,600
- SetBuffer BackBuffer()
- camera=CreateCamera()
- CameraViewport camera,0,0,800,600
- light=CreateLight()
- man=LoadMD2( "gargoyle.md2" )
- PositionEntity man,0,-35,600
- RotateEntity man,0,180,0
- AnimateMD2 man,1,.1,32,46
- While Not KeyHit(1)
- If dist<970 MoveEntity man,0,0,.5
- If dist=970 AnimateMD2 man,1,.05,0,31
- dist=dist+1
-
- UpdateWorld
- RenderWorld
-
- Text 320,500,"An Animated MD2 Demo"
-
- Flip
- Wend
- End
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